Introduction
This is a tutorial for creating a simple pendulum with a point mass attached to a rigid, mass-less beam, which has a single rotational degree-of-freedom (DOF), and in a uniform gravitational field. The animation below is generated in MOMDYN at the completion of the tutorial.
![]() |
Pendulum Animation |
![]() |
Model Diagram |
A demonstration of how to create this model in MOMDYN is included in a Youtube video, with this post including text instructions.
The model is generated using two variations on the kinematics interface, "Classic," and "Joints." The former is akin to a pencil-and-paper approach, each symbolic parameter is individually named by the user, and each frame, vector, and point is created using these parameters. The latter is closer to the approach used in modern mulitibody dynamics software, where lower-level modeling attributes are consolidated into the joint object, reducing the total number of steps.
Create the New Model
To begin, from the welcome screen tap the "Create" button, which will bring up a dialog with the title "Create - Specify Settings." Many of the settings in this dialog can remain with their defaults. The modified specifications give a model name and description, and creates gravitational force, time, and tolerance. Enter the following:(1) Create - Specify Settings
- model_name: Pendulum
- model_description: A simple pendulum with a point mass and single angular degree of freedom
- gravity_method: Uniform
- gravity_constant: 9.8
- gravity_direction: -Y
- time_duration: 5
- tol: 0.00001
Tap the green check in the lower right, which will bring up a blank diagram. Tap the save button, as we will be returning to this stage later in the tutorial.
Classic Interface
Here we will use the classic interface, which allows for more direct control over the fundamental building blocks of the kinematics. The joints interface is more convenient for many applications, as it consolidates functionality of the building block components into common mechanical joints, and doesn't require individually defining all of the symbols, reference frames, vectors, and points in the model. If you are interested in using the joints interface, you may skip steps (3a) through (7a) below, and proceed to step (3b)
Create Symbols
Tap the edit button (three horizontal bars) in the upper left to bring up the edit menu. We will first create the pendulum using the classic interface. Expand the classic panel, and tap the plus sign on the parameter line, which will bring up the new parameter dialog. Create a constant for pendulum length with the following specifications
(2a) New Parameter
- name: l
- value: 1
- description: length
then tap the green plus sign after entering the values for each parameter to create it.
Next create the generalized coordinate, θ, corresponding to the angular degree of freedom. With the classic panel open, tap the plus sign to the left of generalized coordinate, and enter the following specifications
(3a) New Generalized Coordinate
- name: \theta
- initial: 1
- description: angle
noting that when \theta is entered as the name, it will be replaced by the unicode character θ.
Kinematics
Once again, with the classic panel open, tap the plus sign to the left of frame, and enter the following (noting that line items that are not listed below can retain their default values)
(4a) New Frame
- first_angle: θ(t)
tap the green check button to create the frame. This will create the new frame rotated by the angle θ measured about the out of plane axis k. Next, tap the plus sign to the left of vector, and enter the following
(5a) New Vector
- name: r
- ref_frame_key: E
- x: l
and tap the green check button to create the vector named r, aligned with the ex axis of the rotated frame, with constant length l. Finally, tap the plus sign to the left of point, and enter the following
(6a) New Point
- vector_key: r
and tap the green check button to create the point a at the end of the vector r. Minimize the edit menu by tapping the three horizontal lines, at which point you should see the diagram updated to include the frame, vector, and point.
![]() |
Kinematics |
Joints Interface
Tap on the welcome tab on the bottom of the screen, then the import button, and select the saved user.Pendulum file, which will return the model to its state after step (1). Open the edit menu, and expand the joints panel, then tap the plus sign to the left of revolute. Add the following specifications, leaving line items that are unlisted at their default value,
(2b) New Revolute
- name: E
- z: 1
- value: 1
and then tap the green check button to create the joint. This will create a new frame rotated about the out-of-plane k axis by an angle θE, similar to the output of step (5a). Notably, the creation of the generalized coordinate is combined with the generation of a reference frame into a single joint object. Next, tap the plus sign to the left of prismatic, and add the following specifications
(3b) New Prismatic
- ref_frame_key: E
- is_form: constant
- x: 1
once again tapping the green check button to create the joint. This will create a new vector ra aligned with the ex axis with length 1, and a new point a, similar to the output of step (7a). Thus, in this example, the same model definition requiring 5 steps using the classic interface, is completed using two joints.
Bodies
Create Mass Symbol
Reopen the edit menu, expand the classic panel, and create a constant for pendulum mass with the following specifications
(7) New Parameter
- name: m
- value: 1
- description: mass
Create Point Mass
Expand the bodies panel. Tap on the plus sign to the left of particle, and enter the following.
(8) New Particle
- name: bob
- ref_point_key: a
- mass: m
which will create the pendulum bob with mass m attached to the point a, as shown below.
![]() |
Point Mass Added |
Analysis
Simulation
To generate equations of motion, tap the right-arrow button in the lower left corner of the diagram. Since this is a very simple model, the derivation run nearly instantaneously. Once complete, the icon will change to the outline of a play button. Tap again to run the simulation, once again this will be nearly instantaneous. Tap again to play the animation, which will show the pendulum swinging from right to left with around a 3 second period, as seen previously at the top of this page.Model Export
Open the edit menu by tapping the three horizontal lines in the upper left corner, and then tap on the export button. Tap each of the three line items, Model, Simulation, and Python, to activate them, and then tap the check button in the lower right to export the files. The Model file (momdyn_model.py) is the format used to import to the MOMDYN app. The Simulation file (simulation.csv) are the time-series reflecting the generalized coordinates and speeds that are animated. The Python file (py_model.py) contains code that can be executed and further manipulated on a desktop Python environment.
![]() |
Export Menu |
Report
Tap on the report tab in the lower right to open up the report view showing text, equations and plots. The buttons at the top specify which section of the report to view. From left to right these are symbols, frames, points, bodies, loads, equations, and plots. The images below show these sections for the Pendulum model, omitting loads as there are none (except for gravity).
No comments:
Post a Comment