As I mentioned in my last post, the last few months have been dedicated towards porting the iOS version of Mobile Multibody Dynamics to native Swift, with SwiftUI interface and SceneKit for 3D graphics. I'm happy to say that its getting close! Close enough that I have a beta test available that you can try today, and here's the link:
https://testflight.apple.com/join/xLu2Ose2
For a little eye candy, and to show off the new 3D graphics engine, here's a simple string of masses and springs. My selling point for MOMDYN has always been that its disconnected from a workstation, doesn't require internet, etc, so its there whenever you get the creative urge. This is that in action.
No comments:
Post a Comment