Long time, no post. Been quite active with the MOMDYN updates, in fact, making things more efficient, and as of today, prettier. Check out the animation below with our newest feature: color specifications for bodies.
Showing posts with label kivy. Show all posts
Showing posts with label kivy. Show all posts
Saturday, June 12, 2021
Thursday, April 1, 2021
Version 1.6 - New Interface
An update to MOMDYN is now live on the App Store, and will be coming to Google Play in the next few days. Of note, the menu now shows up in a navigation drawer, and the welcome screen is tidied up, as you can see above. You can check out a demonstration of the update on Youtube, which I embedded after the jump. A few smaller technical changes and bug fixes as well, all-in-all should make for a useful update. Cheers!
Labels:
dynamics,
kivy,
kivymd,
material design,
Python,
Simulation
Location:
Charlottesville, VA, USA
Thursday, November 19, 2020
Version 1.2 - New 3-D Graphics
the latest update to MOMDYN should require little explanation, the diagram view has been updated to include a 3-D rendering. You can toggle between this new rendering and the previous 2-D drawing using the button labeled with either a [2] or [3] on the top line. In the 3-D view, tap and drag to translate the view, double-tap and drag to rotate.
The update is expected to be live in both the App Store and Google Play in a matter of hours. In the mean time, check out this video of the graphics in action.
For any Python and Kivy folks that are interested, these graphics are generated using a fork of the kivy3dgui library. There were only a few minor changes; I used a different glsl shader than the default because the initial one crashed on iPhone. Also a few minor syntax bugs that popped up, I suspect just a difference in Python version from what was used to create kivy3dgui versus what I'm using.
Other than that, the interface and simulation engine are all the same as before.
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