Showing posts with label material design. Show all posts
Showing posts with label material design. Show all posts

Monday, June 26, 2023

Version 2.0 for iOS is available now on the App Store

After many long months of completely overhauling the user interface, MOMDYN v2.0 for iOS is now live and out of beta testing! I generated this little slinky wave animation to celebrate. Download it from this link and if you enjoy, make sure to leave a review.



And here is the listing itself. This is just a screenshot, if you check out the listing on the App Store itself, that image on the left is actually the App Preview video, which you can also find on YouTube.





Sunday, January 23, 2022

Ship It! Version 2.0 is rolling out, and new vibration tutorial

 


As I've mentioned in the last two posts, MOMDYN is getting its biggest upgrade yet, with version 2.0 for Android implementing a fully rebuilt, native interface. We will be rolling out to all new and existing users in the next week. In the meantime, check out this tutorial on Youtube to create a mass-spring-damper system, typical of vibration analysis (after the jump).

Tuesday, January 18, 2022

Version 2.0 beta test is live for Android users

As I posted a couple months ago, I have been hard at work re-building the Android version of Mobile Multibody Dynamics. Well, I'm happy to say that the update is just about 98% done, and ready to go for beta testers! If you are an Android user, you can opt into the beta test by visiting https://play.google.com/apps/testing/com.badeyedea.momdyn. Below image is from the updated tutorial video for a simple pendulum, and you can catch a Youtube video showing how to create this model after the jump.

Monday, November 8, 2021

Version 2.0 is on the way

While I haven't been very active on the MOMDYN blog or social media lately, I'm glad to report I've been *very* active on the development side, and am happy to announce the biggest update yet: Version 2.0 for Android! So what makes this the biggest update yet? How about a completely overhauled and updated user interface. You can see an example in the image below; crisper graphics, brighter colors, more familiar design. On the left, the currently released version 1.7, on the right, the upcoming version 2.0.



As for the technical details, the interface has been re-written to use native Kotlin, heavily leveraging Material Design elements. This change will make everything feel a lot more natural, and performance more responsive and crash-free. Chaquopy is used to load the Python-based modeling engine. Lastly, in my favorite trick, the Google Filament physics-based-rendering engine is used for the 3D graphics. Want to get in on the beta testing (soon), drop me an email. I think you'll like it!

Saturday, June 12, 2021

A Splash of Color - Happy Pride from MOMDYN!

Long time, no post. Been quite active with the MOMDYN updates, in fact, making things more efficient, and as of today, prettier. Check out the animation below with our newest feature: color specifications for bodies.

Thursday, April 1, 2021

Version 1.6 - New Interface



An update to MOMDYN is now live on the App Store, and will be coming to Google Play in the next few days. Of note, the menu now shows up in a navigation drawer, and the welcome screen is tidied up, as you can see above. You can check out a demonstration of the update on Youtube, which I embedded after the jump. A few smaller technical changes and bug fixes as well, all-in-all should make for a useful update. Cheers!