Sunday, June 11, 2023

Cool Instagram vids and App Previews for our upcoming release

Quite a bit going on recently in the world of MOMDYN as we prepare version 2.0 for release on the App Store. I've been uploading a lot of short videos to Instagram showcasing the upgraded features, so make sure to follow @mobile.multibody.dynamics. Below is a gif that was posted there showing how the effect of rotational motion can be simulated by a string of linear oscillators, when phased just right. Kind of looks like a "loading" animation, eh?


Also working on App Previews, which are the short videos that appear next to the screenshots on the App Store. Those can be found on the MOMDYN Facebook page. Also uploaded our iPad version to Youtube, shown below.







 

Saturday, April 8, 2023

Mobile Multibody Dynamics is on Instagram

That's right, you can now follow @mobile.multibody.dynamics, or go to https://www.instagram.com/mobile.multibody.dynamics/ where we'll be posting short videos of some of the projects you can build on the app. Also a good way to track progress on the upcoming MOMDYN 2.0 release for iOS. Want to join the beta test? Well you can do that too, right here: https://testflight.apple.com/join/xLu2Ose2 





Sunday, March 19, 2023

Check out our updated help menu



Some of the feedback I've received on the iOS app is that the learning curve is a bit steep. I'd like to fix that, and add some helpful onboarding content. In the most recent build, there is now an updated help screen, with links to the online help, as well as in-app documentation on all of the modeling components. Check out the demonstration on Youtube:



Saturday, January 28, 2023

Progress on MOMDYN 2 for iOS

As I mentioned in my last post, the last few months have been dedicated towards porting the iOS version of Mobile Multibody Dynamics to native Swift, with SwiftUI interface and SceneKit for 3D graphics. I'm happy to say that its getting close! Close enough that I have a beta test available that you can try today, and here's the link:

https://testflight.apple.com/join/xLu2Ose2

For a little eye candy, and to show off the new 3D graphics engine, here's a simple string of masses and springs. My selling point for MOMDYN has always been that its disconnected from a workstation, doesn't require internet, etc, so its there whenever you get the creative urge. This is that in action.


Lastly, I've posted a couple of videos to the Mobile Multibody Dynamics Youtube page. Here is a video showing the built-in example models.


And here is a video showing the user interface to build up a double pendulum.


Looking forward to having this release live on the App Store soon!


Sunday, October 2, 2022

What's up with MOMDYN? Brushing up on native iOS, and Unity.

While pace has slowed on new Mobile Multibody Dynamics releases since MOMDYN 2.0 on Android, rest assured, the show goes on. There will be a version 2.0 for iOS, using native SwiftUI and SceneKit ... soon. in the meantime, I've done some cool stuff like this Euler angle rotation code:


That one is up on GitHub. 

Friday, June 17, 2022

Happy Birthday to me! 1000 active installs on Android, and new apps coming soon.


Not a whole lot is new as far as the MOMDYN app goes, mostly squashing bugs on Android, and slowly bringing the native iOS version online. I do have one cool thing, which is today is the first day that there have been 1000 active devices with MOMDYN installed, and its my birthday, how `bout that?

Monday, April 11, 2022

Double Pendulum Simulation Video

Check out the brand new video on our YouTube page showing a simulation of a double pendulum using two rigid links. The kinematics are defined using two revolute joints for rotation, and rigid translations to define the centers of rotation. Double pendulums are famous for being chaotic, a small change in initial conditions lead to a large change in response. Here, we show this by gradually increasing the initial angle, where the pendulum motion starts out as fairly simple and repeated oscillation, it becomes more and more disorderly as the initial angle increases, with the second link eventually doing complete flips relative to the first link. Learn to build a model like the animation below, and video after the jump.