Quite a bit going on recently in the world of MOMDYN as we prepare version 2.0 for release on the App Store. I've been uploading a lot of short videos to Instagram showcasing the upgraded features, so make sure to follow @mobile.multibody.dynamics. Below is a gif that was posted there showing how the effect of rotational motion can be simulated by a string of linear oscillators, when phased just right. Kind of looks like a "loading" animation, eh?
Sunday, June 11, 2023
Cool Instagram vids and App Previews for our upcoming release
Saturday, April 8, 2023
Mobile Multibody Dynamics is on Instagram
That's right, you can now follow @mobile.multibody.dynamics, or go to https://www.instagram.com/mobile.multibody.dynamics/ where we'll be posting short videos of some of the projects you can build on the app. Also a good way to track progress on the upcoming MOMDYN 2.0 release for iOS. Want to join the beta test? Well you can do that too, right here: https://testflight.apple.com/join/xLu2Ose2
View this profile on InstagramMOMDYN (@mobile.multibody.dynamics) • Instagram photos and videos
Sunday, March 19, 2023
Check out our updated help menu
Saturday, January 28, 2023
Progress on MOMDYN 2 for iOS
As I mentioned in my last post, the last few months have been dedicated towards porting the iOS version of Mobile Multibody Dynamics to native Swift, with SwiftUI interface and SceneKit for 3D graphics. I'm happy to say that its getting close! Close enough that I have a beta test available that you can try today, and here's the link:
https://testflight.apple.com/join/xLu2Ose2
For a little eye candy, and to show off the new 3D graphics engine, here's a simple string of masses and springs. My selling point for MOMDYN has always been that its disconnected from a workstation, doesn't require internet, etc, so its there whenever you get the creative urge. This is that in action.
Sunday, October 2, 2022
What's up with MOMDYN? Brushing up on native iOS, and Unity.
While pace has slowed on new Mobile Multibody Dynamics releases since MOMDYN 2.0 on Android, rest assured, the show goes on. There will be a version 2.0 for iOS, using native SwiftUI and SceneKit ... soon. in the meantime, I've done some cool stuff like this Euler angle rotation code:
Friday, June 17, 2022
Happy Birthday to me! 1000 active installs on Android, and new apps coming soon.
Monday, April 11, 2022
Double Pendulum Simulation Video
Check out the brand new video on our YouTube page showing a simulation of a double pendulum using two rigid links. The kinematics are defined using two revolute joints for rotation, and rigid translations to define the centers of rotation. Double pendulums are famous for being chaotic, a small change in initial conditions lead to a large change in response. Here, we show this by gradually increasing the initial angle, where the pendulum motion starts out as fairly simple and repeated oscillation, it becomes more and more disorderly as the initial angle increases, with the second link eventually doing complete flips relative to the first link. Learn to build a model like the animation below, and video after the jump.


